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Riku’s Valley is an experiment in distribution: a video game designed as a space to experience a film of the same name. The game world was constructed to accommodate this film, digitally projecting its image in the centre of a forest glade. Here the player can act as its audience whilst lingering in a landscape that responds to the events on screen. In this way, the game serves not only as a cinema but also as a mirror for the film, allowing the player to watch its narrative unfold whilst simultaneously participating in it.