Young Director Award Winner 2025
Written and Directed by Tom Brett
Music by Julian Tran
Produced by Maddie Woods
Animated by Tom Brett
Executive Produced by Paul Weston
Blink Productions
Starring
Erin Alles + Hanne Peeraer
When a volcano erupts in a medieval town, a nun abandons her holy life at the convent and ventures out into an apocalyptic landscape in search of her love.




Premiered on
With the power of a game console, a woman leads her avatar across a mysterious land to confront a shadow lurking deep in the woods. It is here where the line between digital and physical reality blurs.
NEW GAME+ is a 3D animated film captured and assembled entirely within a game engine. All assets of the environment were built outside of the computer as painting, found objects and hand-made sculpture, then scanned and repurposed in virtual space.
Nowness.com
With the power of a game console, a woman leads her avatar across a mysterious land to confront a shadow lurking deep in the woods. It is here where the line between digital and physical reality blurs.
NEW GAME+ is a 3D animated film captured and assembled entirely within a game engine. All assets of the environment were built outside of the computer as painting, found objects and hand-made sculpture, then scanned and repurposed in virtual space.






Download at
itch.io
Riku’s Valley is an experiment in distribution: a video game designed as a space to experience a film of the same name. The game world was constructed to accommodate this film, digitally projecting its image in the centre of a forest glade. Here the player can act as its audience whilst lingering in a landscape that responds to the events on screen. In this way, the game serves not only as a cinema but also as a mirror for the film, allowing the player to watch its narrative unfold whilst simultaneously participating in it.






Soft Focus (Visualiser) - Kelly Moran
Warp Records
Directed + Animated by Tom Brett
Blink Productions
Commissioned by
HOLO mag
Anchorites is a 3D animated film rooted in the mystification of material -- a narrative where ontology is murky, and the divide between the physical and digital is hushed.
All assets of the film were built outside of the computer as painting, found objects and hand-made sculpture, then photogrammetrically scanned and repurposed in virtual space. Here the characters of this world enact their roles with a religious zeal, moving in procession through endless levels and halls: perhaps only some witnessing it as simulation.





