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	<title>TOM BRETT</title>
	<link>https://tombrett.co</link>
	<description>TOM BRETT</description>
	<pubDate>Wed, 13 Aug 2025 16:05:09 +0000</pubDate>
	<generator>https://tombrett.co</generator>
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		<title>index</title>
				
		<link>https://tombrett.co/index</link>

		<pubDate>Tue, 11 Jul 2023 11:07:30 +0000</pubDate>

		<dc:creator>TOM BRETT</dc:creator>

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		<title>HELL</title>
				
		<link>https://tombrett.co/HELL</link>

		<pubDate>Tue, 11 Jul 2023 11:07:32 +0000</pubDate>

		<dc:creator>TOM BRETT</dc:creator>

		<guid isPermaLink="true">https://tombrett.co/HELL</guid>

		<description>


Nowness

Young Director Award Winner 2025

Written and Directed by Tom Brett
Music by Julian TranProduced by Maddie Woods

Animated by Tom Brett
Executive Produced by Paul Weston 

Blink Productions
Starring 
Erin Alles + Hanne Peeraer


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		<title>New Game+</title>
				
		<link>https://tombrett.co/New-Game</link>

		<pubDate>Tue, 11 Jul 2023 11:07:31 +0000</pubDate>

		<dc:creator>TOM BRETT</dc:creator>

		<guid isPermaLink="true">https://tombrett.co/New-Game</guid>

		<description>





	Nowness.com

With the power of a game console, a woman leads her avatar across a mysterious land to confront a shadow lurking deep in the woods. It is here where the line between digital and physical reality blurs.
NEW GAME+&#38;nbsp;is a 3D animated film captured and assembled entirely within a game engine. All assets of the environment were built outside of the computer as painting, found objects and hand-made sculpture, then scanned and repurposed in virtual space.



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	<item>
		<title>Riku's Valley</title>
				
		<link>https://tombrett.co/Riku-s-Valley</link>

		<pubDate>Tue, 11 Jul 2023 11:07:32 +0000</pubDate>

		<dc:creator>TOM BRETT</dc:creator>

		<guid isPermaLink="true">https://tombrett.co/Riku-s-Valley</guid>

		<description>




Download at&#38;nbsp;
itch.io


Riku’s Valley is an experiment in distribution: a video game designed as a space to experience a film of the same name. The game world was constructed to accommodate this film, digitally projecting its image in the centre of a forest glade. Here the player can act as its audience whilst lingering in a landscape that responds to the events on screen. In this way, the game serves not only as a cinema but also as a mirror for the film, allowing the player to watch its narrative unfold whilst simultaneously participating in it.




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&#60;img width="1440" height="1080" width_o="1440" height_o="1080" data-src="https://freight.cargo.site/t/original/i/92d3477eb215fc72afbdcee30dd7dc21ce6cf08dff6b4436fbab830f722b59a0/Screenshot_2022-07-30_at_05.23.34-2.jpg" data-mid="186252036" border="0"  src="https://freight.cargo.site/w/1000/i/92d3477eb215fc72afbdcee30dd7dc21ce6cf08dff6b4436fbab830f722b59a0/Screenshot_2022-07-30_at_05.23.34-2.jpg" /&#62;
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	<item>
		<title>Soft Focus - Kelly Moran</title>
				
		<link>https://tombrett.co/Soft-Focus-Kelly-Moran</link>

		<pubDate>Wed, 13 Aug 2025 16:05:09 +0000</pubDate>

		<dc:creator>TOM BRETT</dc:creator>

		<guid isPermaLink="true">https://tombrett.co/Soft-Focus-Kelly-Moran</guid>

		<description>



Soft Focus (Visualiser) - Kelly MoranWarp Records
Directed + Animated by Tom Brett&#38;nbsp;Blink Productions


</description>
		
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	<item>
		<title>Anchorites</title>
				
		<link>https://tombrett.co/Anchorites</link>

		<pubDate>Tue, 11 Jul 2023 11:07:31 +0000</pubDate>

		<dc:creator>TOM BRETT</dc:creator>

		<guid isPermaLink="true">https://tombrett.co/Anchorites</guid>

		<description>
	
	
	
	
	
	




	


Commissioned byHOLO mag
Anchorites is a 3D animated film rooted in the mystification of material -- a narrative where ontology is murky, and the divide between the physical and digital is hushed.
All assets of the film were built outside of the computer as painting, found objects and hand-made sculpture, then photogrammetrically scanned and repurposed in virtual space. Here the characters of this world enact their roles with a religious zeal, moving in procession through endless levels and halls: perhaps only some witnessing it as simulation.


&#60;img width="1440" height="1080" width_o="1440" height_o="1080" data-src="https://freight.cargo.site/t/original/i/a187dc873f4dbb0d90da9953055057c7c9dd3c40797f4e44e8344ec764ab9c17/Anchorites-screenshot-5.jpg" data-mid="185586767" border="0"  src="https://freight.cargo.site/w/1000/i/a187dc873f4dbb0d90da9953055057c7c9dd3c40797f4e44e8344ec764ab9c17/Anchorites-screenshot-5.jpg" /&#62;
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&#60;img width="1440" height="1080" width_o="1440" height_o="1080" data-src="https://freight.cargo.site/t/original/i/5a0d6f236918464f3d2adbb956e9e823421040ed196d0723a675591133b9f18b/Anchorites-screenshot-1.jpg" data-mid="185586790" border="0"  src="https://freight.cargo.site/w/1000/i/5a0d6f236918464f3d2adbb956e9e823421040ed196d0723a675591133b9f18b/Anchorites-screenshot-1.jpg" /&#62;
&#60;img width="1440" height="1080" width_o="1440" height_o="1080" data-src="https://freight.cargo.site/t/original/i/64ae887abaa5c1ad5c448f0076cd8e4603b9da463154a331890b46d3117ffea9/Anchorites-screenshot-3.jpg" data-mid="185586776" border="0"  src="https://freight.cargo.site/w/1000/i/64ae887abaa5c1ad5c448f0076cd8e4603b9da463154a331890b46d3117ffea9/Anchorites-screenshot-3.jpg" /&#62;
&#60;img width="1440" height="1080" width_o="1440" height_o="1080" data-src="https://freight.cargo.site/t/original/i/1ad2b879d419a07f2b452130033c68180e54218e54432b4b33f21e0cfcb64de0/Anchorites-screenshot-6.jpg" data-mid="185586766" border="0"  src="https://freight.cargo.site/w/1000/i/1ad2b879d419a07f2b452130033c68180e54218e54432b4b33f21e0cfcb64de0/Anchorites-screenshot-6.jpg" /&#62;












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	<item>
		<title>Study 001: Bathing + Excavation</title>
				
		<link>https://tombrett.co/Study-001-Bathing-Excavation</link>

		<pubDate>Tue, 11 Jul 2023 11:07:32 +0000</pubDate>

		<dc:creator>TOM BRETT</dc:creator>

		<guid isPermaLink="true">https://tombrett.co/Study-001-Bathing-Excavation</guid>

		<description>




Download at
itch.io

Study 001: Bathing + Excavation is the first in a series of video games that explores physical processes of game making and world-building. All assets of the game were built outside of the computer as found objects and hand-made sculpture, then scanned and repurposed in virtual space. 
There is no win or fail state; no goal or mission. Through their navigation of the terrain, the player explores the intricacy of peace in the age of the Anthropocene.
&#38;nbsp;
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	<item>
		<title>Geiger (Room One) </title>
				
		<link>https://tombrett.co/Geiger-Room-One</link>

		<pubDate>Tue, 11 Jul 2023 11:16:07 +0000</pubDate>

		<dc:creator>TOM BRETT</dc:creator>

		<guid isPermaLink="true">https://tombrett.co/Geiger-Room-One</guid>

		<description>


Premiered on
Nowness.com

An immersive 3D animated music video for Low Spirits that exhibits new techniques in 360° photogrammetry. Shot in Hong Kong during the first weeks of the riots, it tells the story of a city and a disease. 

Music by Low Spirits 
Produced by Blanck Mass&#38;nbsp;
Directed + Animated by Tom Brett

&#60;img width="3582" height="1564" width_o="3582" height_o="1564" data-src="https://freight.cargo.site/t/original/i/49f6088beef2837949253ee50a62addbae5e21938e74f2ae8e8650571f705eb8/Screenshot-2023-07-30-at-14.07.17.jpg" data-mid="186482278" border="0"  src="https://freight.cargo.site/w/1000/i/49f6088beef2837949253ee50a62addbae5e21938e74f2ae8e8650571f705eb8/Screenshot-2023-07-30-at-14.07.17.jpg" /&#62;
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	<item>
		<title>Spring.Industries</title>
				
		<link>https://tombrett.co/Spring-Industries</link>

		<pubDate>Wed, 12 Jul 2023 11:15:22 +0000</pubDate>

		<dc:creator>TOM BRETT</dc:creator>

		<guid isPermaLink="true">https://tombrett.co/Spring-Industries</guid>

		<description>


Post-Digital Landscapes Winner 
2021
SPRING.INDUSTRIES is a hybrid work composed of a video game and an accompanying film. The film, Navigations, documents the various paths players made while walking through the simulated wilderness of the video game. 
There is no win or fail state; no goal or mission.&#38;nbsp;All assets in the digital space were built outside the computer — constructed from photogrammetric scans of found organic objects and hand-made sculpture.
This landscape was made in response to our shifting conception of way-finders in the post-digital age. Traditionally, landmarks of these kind were erected as explicit human interventions in obscured environments, allowing travellers safe passage through areas of&#38;nbsp; wilderness. In digital space however, even objects of nature require human intervention to be represented: the easy categorisation of human contrivance standing against untouched nature becomes emptied. In a virtual landscape the landmark as concept necessarily fails, as object and territory are paradoxically rendered of the same substance. 
This post-digital requirement becomes an important question to pose in our current geological age. In the time of the Anthropocene, where earth’s every geological system has been affected by human industry, how might one find a symbol in a wilderness of symbols? How might we construct meaning if the dichotomy of human and nature has been dissolved?
Directed + Designed by Tom Brett
Music by Low Spirits

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	<item>
		<title>Geiger (Room Three)</title>
				
		<link>https://tombrett.co/Geiger-Room-Three</link>

		<pubDate>Tue, 11 Jul 2023 11:16:12 +0000</pubDate>

		<dc:creator>TOM BRETT</dc:creator>

		<guid isPermaLink="true">https://tombrett.co/Geiger-Room-Three</guid>

		<description>



Low Spirits -- Geiger (Room Three)Remix by Jerskin Fendrix
Directed + Animated by Tom Brett

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